The system scanner will scan the system for Cosmic Signatures, which are less advanced versions of the actual sites found with exploration. (See the full Tactical Overlay guide for more information.). If you mouse over one of your modules while in the tactical overlay, a circle will appear around your ship that shows the range of the module. The tactical overlay button (above the Reset Camera button in the buttons to the left of your capacitor/health circle) puts range markers on your view of space (or, if you have it open, on your solar system map) so you can get a better sense of distance. What the autopilot is most useful for is route-plotting. You will also be a sitting duck for ship-scanners, or gatecamps if you decide to go into low-sec space with autopilot on, so for the purposes of this guide, keep it off! Besides, the whole point of this guide is that you can pilot your ship better than the computer. However it warps to all stargates at 10km, so travel time is significantly greater than manual flight. The autopilot is capable of setting a route to one or more waypoint systems, and automatically flying your ship there. 2.3.1 Two identical frigates: Artillery vs Autocannonįirst things first, you should know what tools you have at your disposal.1 Capsule Controls: A Beginner's Reference.CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website. has granted permission to to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with,. All other trademarks are the property of their respective owners. EVE Online and the EVE logo are the registered trademarks of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. perf 0,03s, ref 20220914/2212īitcoin: 1CHRiBBArqpw5Yz7x5KS2RRtN5ubEn5gFĮVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. "Align to" doesn't let you approach ships, at any range.įirst page | Previous page | Next page | Last pageĬopyright © 2006-2022, Chribba - OMG Labs. You don't deserve it, and you will lose it.ö ÔIf you're not willing to fight for what you have in ≡v≡à Àor bug report it under the category "stupid design decisions." Just kill the useless one, curse at CCP and move on. Yes, this was pointed out repeatedly during testing. Yes, the two should overlap, just like it does in the control box thingamajig. I can't remember which worked both ways right now (I think it was "align to") since it lets you both move towards something regardless of range. Just unbind one of them and use the other one. The button for these two actions is in the exact same place in the "selected item" window, so why give it separate hotkeys? Right now it's impossible to bind the same hotkey to align to a distant stargate, planet, etc as to approach a ship that's 10 km away. Okay, that has nothing to do with what I asked. They share the same button on the existing UI, so why give them separate keys on the new UI?Įver tried hitting approach on a ship that is a few hundred km away? Why are approach and align hotkeys different? They do the same darn thing! Additionally, you can never do both, so there's no reason to have them bound to separate keys. Thread Statistics | Show CCP posts - 0 post(s) » Click here to find additional results for this topic using Google
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